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Popup Dungeon Wiki
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==== Activation Costs ==== This tab defines the most basic properties of any ability. First of: Is it an active or passive ability? Passives trigger automatically each turn, cost always 0 AP and can only target its user. [[File:AP power increase.png|thumb|Power scaling of an ability (in this case for damage) in dependence of the amount of invested AP and the base power of the caster.]] Active abilities on the other hand have a set action point (AP) cost and possibly a charge time, cooldown or limited uses per battle. All of these settings increase the ability's overall power, but also restrict its use in some way or the other. The minimum settings are 1 AP, no charge time, a one-turn cooldown and 0 (unlimited) uses per battle. The AP cost is shown in the upper left corner of the ability's card and all non-standard settings for charge, cooldown and uses are shown in the right middle across from the range seal. Most vanilla abilities cost between 2 and 5 AP, have no charge time, a cooldown of one or two turns and often three or unlimited uses per battle. Each AP grants 20 base power, charge, cooldown and number of uses give a different amount of base power, as shown below. {| class="wikitable" |+ !Number !Charge Time !Cooldown !Number of Uses* |- |0 (infinite uses) |0 |not possible |0 |- |1 |60 |0 |30 |- |2 |180 |30 |20 |- |3 |360 |50 |10 |} <nowiki>*</nowiki>a limited number of use may contribute less power if the ability has been granted temporary to the user
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